'Declaration Public Overloads Sub SetShaderResources( _ ByVal startSlot As Integer, _ ByVal ParamArray shaderResourceViews() As ShaderResourceView _ )
public void SetShaderResources( int startSlot, params ShaderResourceView[] shaderResourceViews )
Parameters
- startSlot
- Index into the device's zero-based array to begin setting shader resources to (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1).
- shaderResourceViews
- Array of {{shader resource view}} interfaces to set to the device.